How many polygons can iphone render




















Create a free Team What is Teams? Collectives on Stack Overflow. Learn more. What is polygon count limitation for AR applications? Ask Question. Asked 9 months ago. Active 2 months ago. Viewed times. Improve this question. Andy Jazz The scaling of objects has little to do with the amount of triangles or a limitation to it.

Now we want to do the same in AR. Add a comment. Active Oldest Votes. Improve this answer. For mobile devices, somewhere between and polygons per mesh will give good results, whereas for desktop platforms the ideal range is about to You may need to reduce the polygon count per mesh if the game has lots of characters on screen at any given time.

You can delete the redundant IK nodes in Unity or in the modeling tool, according to your preference. Ideally, you should keep separate IK and FK hierarchies during modeling to make it easier to remove the IK nodes when necessary. Is something described here not working as you expect it to?

It might be a Known Issue. Please check with the Issue Tracker at issuetracker. Legacy Documentation: Version 5. This also represents a replacement rate of about 2. This represents a rapid turnover in devices every year but is also consistent with the trend of 2 year mobile contracts and agreements.

This represents an increase of about 1. Combined with the replacement rate of cell phones this means that in 2. The mobile market, driven by consumer demand for 3D games and experiences, has experienced exponential growth in GPU performance in the last few years.



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