Capitalism 2 how many stores




















I tried to maintain prices to Overall Rating In another experiment I wonder if the number of residential buildings built affect occupancy growth rates. In the first scenario I set up one large apartment building and tracked it's occupancy rate growth over five years. In the second identical experiment I set up four large apartment buildings within close proximity and tracked its growth rate. Since four large apartment buildings would be a higher supply of rental units, it seems natural for them to fill up more slowly.

But it turns out not to be the case in this game. All four buildings filled in the same amount of time as the single building.

I ran the same scenario with the buildings spread out in areas with lower land value. As you probably already know from experience, occupancy rates slow when buildings are placed in areas with lower land value. Another experiment: Do successful surrounding businesses affect the estimated market value of a commercial building? In the first scenario I built one isolated large commercial building.

In the second identical scenario I surrounded the commercial building with many successful retail stores and apartment buildings. Do successful surrounding businesses affect the estimated market value of a commercial building?

As you can see, the estimated market value of the commercial building is not affected by surrounding buildings. The market values only seemed to rise when I rose the rent per square foot. Do two identical scenarios diverge if let play? And if so, how long would that divergence take? In this simple experiment I built 1 farm, 1 factory leather wallets , and 1 leather store. I advertised the wallets and paused the game. I saved the game in two files and let them both run.

All that I tracked is the amount of cash that I had. Here are the results after making no changes at all to either game. These are just some experiments I've conducted within Capitalism 2. There are so many combinations of ideas to apply, and there are many products, buildings, and concepts I haven't touched on such as media buildings, private labeling, brand strategies, mergers, stock market experiments, and more.

Thanks for reading and feel free to comment or share your own strategies as well. Simulation Games. Mobile Games. Elder Scrolls. Final Fantasy. Dragon Age. Fire Emblem. Legend of Zelda. First-Person Shooters. Recent Reviews:. Review Type. All Positive Negative All Steam Purchasers Other All Languages Your Languages Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

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Excluding Off-topic Review Activity. Loading reviews There are no more reviews that match the filters set above. Review Filters. Enter up to characters to add a description to your widget:. Create widget. Popular user-defined tags for this product:? Sign In Sign in to add your own tags to this product. Go for big stores to make sure you can place all products without hassle?

If anyone could reply it would be great! Last edited by Sigmund ; 23 Jan, am. Showing 1 - 3 of 3 comments. That's not how you decide the type of store you want to place, actually. People tend to go to specialized stores in order to buy products.

Is true the discount megastore allows you to put more types of products but will not do well compared to an apparel store when trying to sell jeans because less people will actually go there to buy the same product making you having to lower the price in order to increase demand. Some stores will have less inventory space but that can be balanced with a higher price in the product and training the workers. So, you're saying different stores have different volumes of products? I played this game for a long time and never noticed it, actually.

I would gladly pay the extra cost for a large store, if i knew such store actually processes more volume. So i feel it would be a bit of a waste to spend money training workers only to lose all of it once the mine runs out.

Unless i have such a huge demand for that raw material, that i need massive output, in such a scenario , yeah, i would have 3 or so mining units pumping resources and selling fast as well as some training.

What do you base your observation that people go to specialized shops first on?



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