Why duke nukem is the best




















It was one of the best shooters the portable system had to offer and made for some chaotic 4v4 action with your friends. Another third-person addition to the franchise, Duke Nukem Time to Kill was nicknamed "Duke Raider" as a result of its gameplay similarities to the Tomb Raider franchise.

Time to Kill embraces exploration and encourages players to slow down from their run-and-gun tirades and explore the settings around them. The controls just move better, and while at times the game's slower pace was bothersome, the end result was a Duke game that felt fully formed and fully realized.

Time to Kill demonstrated that the Duke Nukem series was more than just a collection of run-and-gun shooters. Time to Kill 's N64 follow-up was even better than its predecessor. The sluggish controls of Time to Kill were refined and curated to be snappy and responsive, in part thanks to Nintendo's 4MB Expansion Pak, a fluid control setup inspired by the Turok franchise.

The biggest flaw in Zero Hour has little to do with actual gameplay and more to do with the fact that there were rarely any points to save progress within each level, which would result in players having to replay entire levels over again multiple times, even if they were killed by the level's final boss.

Regardless, the gameplay was fun and energetic, and an introduction of 4v4 deathmatch and other multiplayer modes made for some addictive multiplayer scenarios. Great level designs, fantastic enemies, at the time, Duke Nukem 3D was one of the most popular first-person shooters in the country.

Duke's humor was risque but never offensive, and the world was interactive and detailed. Duke Nukem 3D was a rare moment in the series where everything just came together like the gears in a clock and worked together wonderfully. And it was due to that combination of weapons, not just the fun each one delivered by merely firing. They all worked together to create some great memories. The level design was also smart, and it rewarded exploration by revealing what felt like an unlimited number of secrets and Easter eggs, giving the entirety of the game a sense of play that was lacking in almost all of the games of the time.

Duke was created to be a parody of bad movies, not a character to be taken seriously. He was a reflection of the time he was made, and the male-dominated media landscape was a pretty easy place to make fun of. The developer would have to allow anarchy, and encourage the players to see how it all works with the environment. Take your cues from Spelunky , not Doom. Think more Arkane than Gearbox. It can be done. Duke Nukem 3D was an amazing game, one of my absolute favorites growing up, and it was amazing due to the weapons, secrets and level designs.

It was amazing because it felt like, outside of the dumb one-liners, the game thought you were smart enough to figure this all out and use it in new ways.

Action, Adventure, Sci-Fi. Madman Dr. Proton is determined to take over the world with his army of Techbots. Duke Nukem, the eponymous hero ventures through cities, chases Dr. Proton to his moonbase, and pursues him through time, to put an end to his mad schemes. Star: Jon St. Votes: 1, E Action, Adventure, Sci-Fi.

In , the evil Rigelatins plan to enslave Earth, and they kidnap Duke Nukem while he is on a talk show advertising his new book: "Why I'm So Great". Duke breaks free to save the world again. Star: Joe Siegler. Duke fights his way across New York city's towering skyscrapers and through its gritty subway stations on the hunt for power-hungry villain, Mech Morphix.

Oh well. If you were able to know where your opponents were, you could anticipate their route and set traps. Here was a game with functional shrink-ray weapons and guns that could freeze enemies in place — where they could be stomped on or shattered, respectively. Duke seemed like a pretty cool guy, or at the very least he was familiar with the Evil Dead movies and They Live.

Easter eggs were also scattered around, lampooning Doom, Aliens , and other big names. Doom never took itself seriously, but Duke seemed like the whole game was in on the joke as well — even if some of it bordered on dad-joke levels of comedy. After Duke 3D, we all know what happened. Duke Nukem Forever was announced, then delayed, then apparently fell into a stasis chamber. When Gearbox finally released it a dozen or so years after it was announced, it felt like what it was : a game from a dozen years ago.

Games moved on, and the genre evolved.



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