Go into the sanctum and talk to the person inside. She tells you that Mia has just left, and you should go to the house with the old couple where the Empty Bottle was.
You see Mia help the old man by using Ply, and then there is a bright flash from outside, which she says is the lighthouse, then runs off. Exit the town and go northeast to the lighthouse. Continue Walkthrough Golden Sun Wiki Guide. Last Edited: 26 Mar pm. Hop on the ice, and do the following: 1. Was this guide helpful? YES NO. But Mia immediately resumes her pursuit of the tower's invaders, only to find both further obstacles in her path and that the tower has been infested with wild monsters from the outside world.
Mia accepts Isaac's invitation to join his party so that they can work their way through Mercury Lighthouse and reach its top together, citing that she feels she can trust him. When Mia and Isaac make it to Mercury Lighthouse's aerie, they discover to their great horror that Mercury Lighthouse's beacon has been activated. In shock, Mia recites that she has failed in the one duty set upon her by her bloodline. Isaac and Garet choose then to explain to her that this is Saturos and Menardi's doing; the Mars Adepts and the group they lead are in possession of the Elemental Stars necessary to light the beacons of the four Elemental Lighthouses, which would subsequently unseal the force of Alchemy and allow its return to the world.
This is what Saturos aims to achieve, and Isaac and his group have been tasked by the guardian of Alchemy's seal, the Wise One , to pursue Saturos and prevent his objective before an easily abused and dangerous power is released. Isaac, in addition, is trying to save two hostages from Saturos' grasp, which include his childhood friend Jenna and the elderly scholar Kraden.
Mia is horrified to learn that Alex has betrayed her by activating the Mercury Beacon. Suddenly, Mia and Isaac's party interacts with Saturos' party, and Saturos himself approaches the group, declaring his intent to finish off Isaac's meddling band through battle.
Saturos is an extremely powerful Mars Adept and warrior, and should have been more than a match for four opponents at once, but he suddenly realizes that the Mercury-based influence being generated by the now-active Mercury Beacon is impeding his own Mars powers; while still a fearsome opponent in battle, this is what allows Isaac, Mia, Garet, and Ivan to eventually outlast and defeat him in battle.
It is then that Alex makes his appearance, commenting on how it's been a long time since he and Mia last saw each other. An aghast Mia is betrayed to learn that Alex has broken his bloodline's responsibility and joined forces with Saturos to help him light the Mercury Beacon.
Indeed, Alex was the one who allowed Saturos' group entry into Mercury Lighthouse to begin with, and Alex demonstrates a strong admiration for power such as what Alchemy's return will give to the world, which is more or less his motivation.
Alex is only slightly disappointed when Mia calls him mad. With his last statement being "I can't stay the same Alex you knew forever", Alex uses his own, personal warping Psynergy to flee Mercury Lighthouse with himself and Saturos; this shocks Mia as well, because even Alex did not have that degree of power before.
Mia sees her apprentices Justin and Megan in Imil's sanctum one last time before she leaves to accompany Isaac on his quest. Mia, obviously dispirited by Alex's betrayal and what that entails, makes the decision to join Isaac and his group on their worldwide quest to stop Alex and Saturos from lighting the rest of the Elemental Lighthouses.
She assures Isaac why there won't be any need for her to stay around Imil to keep on battling the townspeople's illnesses: With the beacon lit, the fountain at the base of the lighthouse is now flowing with enchanted healing water , which instantly cures anyone who drinks out of it, guaranteeing that the people of Imil will remain in good health permanently. Mia also goes to tell her young apprentices Justin and Megan, albeit hesitantly, that she will be leaving Imil for a long time to accompany Isaac on his quest, and declares that she will leave Imil in their hands.
Setting off with Isaac in his resumed journey across Angara, Mia performs as the Mercury Adept of Isaac's party of Adepts from then onward. For the rest of Golden Sun , Mia does not provide any substantial weight to the core plot. Instead, she, much like Garet and Ivan, accompany Isaac to provide him support both in battle and in his interactions with other characters.
Mia effectively serves as the party's designated "healer", developing her Mercury Psynergy over the course of her travels with Isaac to increase her proficiency in both healing and water-and-ice-based techniques. Over the course of Isaac's quest, Mia is present for every event that Isaac partakes in, and she provides her input in all conversations Isaac's party engages in. She and Ivan serve a similar "voice of reason" role as opposed to Garet's more gung-ho perspective, though she is generally the least emotional of the group.
At the end of Golden Sun , after Isaac and his friends slay Saturos and Menardi for good following the activation of Venus Lighthouse's beacon, the party obtains a Psynergy-powered Lemurian Ship , which they proceed to use to pursue Alex and Felix throughout the oceans of the world and prevent them from lighting the remaining two Elemental Lighthouses. She accompanies Isaac's group as they sail across the Great Eastern Sea in search of Alex and Felix, so as to stop them from lighting the remaining two lighthouses and to rescue their captives.
A great period of time elapses, and eventually Isaac's party sails into the Great Western Sea , heading toward and arriving at the Jupiter Lighthouse. When Isaac and Mia's party explore the Lighthouse in pursuit of Felix, Mia suddenly falls into a trap which lands her on a ledge below, and Garet reflexively falls in after her trying to save her - but he injures his left arm and ends up hanging off the ledge by his right arm.
It seems silly that the plot can't progress and Mercury Lighthouse is permanently blocked unless you talk to that one little girl. User Info: pamboys pamboys 2 years ago 2 when i replay a game i usually talk to each npc at least once or when i pass them along the way.
User Info: Philip Philip 2 years ago 3 It's been a long ass time since I've played this but I do distinctly remember being briefly held up at around that point for probably this reason. Why does GS have level 50 psynergies?
What color is the cartridge label supposed to be? Main Quest. What do I do when a Djinn flees? Why can't I get growth? Side Quest. You'll end up to the left of the door where you entered the large room with all of the hopping. Head through the door and then through the center waterfall.
Head straight the next door and into the door to the north. In this room go to the northern most horizontal pipe and push that up. Now, push the other horizontal pipe up, and then push the vertical pipe to the left. This will fill the water up in the other room, allowing you to now hop over the water using your water hopping ability. So, go back and hop over and go up the stairs. Head up the stairs twice, ignoring the switch.
Head all of the way along the left wall, and go through the down-then-up staircase. The objective of this room is to push the statue with flowing water in the hole below. Push the discolored vertical pipe all the way to the left, then move the horizontal pipe so that the vertical pipe can only move back to the right once. Do so and get the water moving the statue in the first out of three directions.
Now, move the horizontal pipe out of the way and push the vertical pipe all the way to the right. Finally, move the pipe back to the left and the statue will be dropped below onto the floor below. Head back from whence you came 8 all the way down the stairs and then push the statue onto the switch. Now, head through the open door. This room will have a series of statues that, surprise!
Head all the way to the right, then go down the ladder and up the ladder all the way to the right. Use Move Psynergy to move the statue here. Now, jump through the door and push the pipe into connection to reveal a door in this room. Go through the 4th waterfall in this room to find another Djinn.
This time you're going to have to battle, so save before you fight it. Watch out for this Djinn, because he has a very powerful Water of Life. Your best strategy is to throw everything you have at him as fast as you can before he can attack you very much.
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