Why ocarina of time is so good




















Back at home in the forest, none of Link's friends recognize him, and his next destination, the Forest Temple, is the stuff of nightmares. This is followed by the Fire Temple, and then the Water Temple, a dungeon so difficult that Nintendo actually toned it down when the game was re-released years later.

By the time Link reaches the Shadow Temple, it's clear he's in a horror story, not a fairy tale. Working in the game's favor here are the creepy graphics, which were advanced enough to look somewhat real, but not real enough —inadvertently positioning most of the game's bad guys somewhere in the uncanny valley. Eventually, Link dispatches his adversary, Ganon, and rescues Princess Zelda. But then, something strange happens.

Zelda is remorseful that Link was forced to grow up so quickly, and sends him back in time to enjoy his youth. This causes a split in the Zelda canon, with some games taking place subsequent to Link's victory in the adult timeline, and others following his adventures in the child timeline. But you can't un-grow up, and OoT 's direct sequel, Majora's Mask , which again features kid Link, sets out to prove this explicitly: Young Link immediately stumbles into a parallel world even more terrifyingly adult than the one from his previous adventure.

The theme of Majora's Mask is "coping with loss"; Link's new quest involves attempting to save people from the end of the world, often by helping them come to terms with their impending deaths. But the reach of this type of behavior has been magnified thanks to social media, and it has infected other types of entertainment as the internet has broadly mutated into an endless message-board flame war.

The first negative review of Black Panther generated a raft of Twitter outrage from fans in February. The only reason such shenanigans are even worth the effort is because fans and news websites alike confer value on the numbers these aggregators spit out.

Ocarina was an outlier when it earned such gushing approval in But fan bases increasingly demand that their entertainment choices be validated through perfect scores and lavish praise. Reviewers largely seem happy to oblige this desire— IGN has given 15 games perfect scores this decade, compared to just two in the previous one. Caligari , features 34 movies from the s. But the further along you get in time with games, the smaller the steps get.

Though he gave Ocarina a perfect score, Gerstmann has never returned to the game since reviewing it. Hyrule Field is a barren green grass texture with few enemies or landmarks. The lack of a fully controllable camera can make the game feel claustrophobic rather than grand at times.

But Ocarina will continue to be revered because the elements the game got right—fluid combat, expertly crafted dungeons, a propulsive story line that truly places the world in peril—made Hyrule feel like a place worth saving for a generation of young heroes. He compares playing the game as an 8-year-old to visiting Disneyland as a kid.

Aging has changed both experiences. I still remember it strongly, but it always is hard to recapture the feeling of being a child and entering a big world for the first time. But for players, time really does flow in only one direction. Keeping the game on a pedestal helps to numb the pain of treasured moments fading into memory. The legacy of remapping controller layouts and quick-mapping of buttons in various games since are proof that this idea worked. Another brand new concept - the Z-lock targeting system - sought to solve the problem of Link combatting more than one foe at a time.

Taking on multiple enemies at once had been a cornerstone of 2D fighting games for many years, but Nintendo wanted its combat sequences to play out in a different way.

The best games of so far. Navi acted as the focal point of the targeting system and allowed the camera to follow Link accordingly. This camera viewpoint shift also resolved problems from a graphical standpoint. Not only did Epona provide a great way to quickly travel across Hyrule, but watching her gracefully leap obstacles, such as the broken bridge at the entrance to Gerudo Valley, was a joy to behold.

Furthermore, she was a steadfast companion who was always ready to help Link in the fight against evil at least, if you played her favorite tune. The bond between Link and Epona was subtle but touching - forged when the two met in their youth at Lon Lon Ranch, then solidified years later when Link freed Epona from the ranch's abusive owner, Ingo - and the associated horse-racing minigame was pretty darn fun, too. Ganon had always been an imposing figure of evil, but it wasn't until Ocarina of Time that players began to get to know Ganondorf, the man behind the monster.

The game finally gave some personality and backstory to the villain, establishing him as the leader of the Gerudo tribe, and as a man who had been hardened by the harsh, unforgiving nature of his desert home.

Ganondorf was also shown to be more than the embodiment of power - he was also intelligent and treacherous, as evidenced by how he swore allegiance to the King of Hyrule before betraying him, and by how he tricked Link into opening the path to the Triforce.

Too bad his dialogue doesn't reflect his smarts - it's hard to believe that at one point he asks Link, "You want a piece of me?! Ocarina of Time presented players with a Hyrule that was much more diverse than ever before. And not just in terms of terrain - it was the first game in the series to really introduce various races of sentient creatures beyond the typical human-looking characters.

Ocarina of Time gave rise to the ephemeral Kokiri, the rock-munching Gorons, and the fishlike Zora which were a far cry from the Zora monsters in previous games , as well as new human tribes in the Sheikah and the Gerudo. Most of these new races have gone on to be prominently featured in later Zelda titles. During his quest to save Hyrule, Link encounters and makes an emotional connection with many characters, including Princess Ruto of the Zora, Malon of Lon-Lon Ranch, and Nabooru of the Gerudo all of whom apparently want to jump Link's bones.

But no connection was more powerful than that with Saria of the Kokiri tribe. At the beginning of the game, before Link had discovered his destiny, Saria was the only one that Link could truly call a friend, and later on Saria sacrifices her future to become the Sage of the Forest Temple so she can empower Link from the Sacred Realm.



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